From each clue outside the grid, draw a path which begins in the nearest cell of the grid and then travels orthogonally from cell to cell until arriving at a fish. All empty cells must be used by a path. Paths may not cross themselves, each other, or fish. A number at the beginning of a path indicates how many cells in the grid the path occupies, including the cell with the fish. To avoid confusion among the anglers, no two fishing lines of the same length may touch. This includes both orthogonal and diagonal touching. Answer Check: For each ? clue, fill each cell along the corresponding path with the digit equal to the length of the path. If the length is a double digit number, fill the cells with the one's digit of the length.